These are key commands I find I use a lot when grading projects if Lustre Premium 2013 AE and later. I’ve also included notes on conforming, rendering and the Lustre interface in general, so if you’re new to Lustre this guide includes most of the things you’ll need to get up and running quickly.
PROJECT Settings > Edit
Choose Linear (Video) or LOG (Film)
Shared Project Creates Project Paths for you.
Under Calibration: LUT Set-up and Monitor Calibration
LUT Location for Lustre:
PRINT LUT: Display LUT applied to Display only (Film LUT so you can grade for a certain stock)
1D LUT > Color Transform: Access ACES Transforms for ACES Workflow
INPUT LUT: For Conversion LUT Added on a Shot-By-Shot Basis (Look LUT)
OUTPUT LUT: For Conversion LUT applied to entire Seq.
Grade Bin & Preset Location
Degrain Cache Location
Export Destination (DO NOT MODIFY)
Image Format (Usually DPX 10-Bit)
USER Settings > Edit
Set Display & Interface Settings
-Interface Contrast and Gamma
System & Menu:
Auto Save: Right-Click to Change (10 Mins)
STARTING A PROJECT
1) Load Sequence: Editing > Browse
2) Navigate to stonefs7 folder
flame01 (AD IFFFS 2013)
3) VERIFY Source Grading is Selected.
4) Drag the timeline from the file browser to the storyboard area.
5) This automatically saves a Cut File in the Cut List (Cut = Editorial Data = Timeline)
RETURN – Cycle Overall Timeline Layout
-Clips + Preview
-Clips + Browser
-Full Screen Player
SOLO Mode – Grade a Specific Layer
A) Import a Flame Project
B) Import an EDL
C) Import a Long Clip and use Scene Detect
MANAGING CUTS (Edit Data) and GRADES (Color Data)
Go to Set-up > Grade
Click NEW VERSION to save a new grade file. The GRADE (grd001) contains modifications for every shot.
-You cannot change the GRADE name.
-The name of the associated CUT appears between brackets.
-Loading a grade file also loads the associated CUT.
-You can type a comment (above new version button) that will be added to the GRADE name.
TO SAVE A GRADE
-Press S on keyboard to Save GRADE and CUT Files.
-Click Save under Set-up Grade
-Allow AUTOSAVE to save the grade at the specified interval.
Save a “grd001 ungraded” Grade File to save for backup.
Save a “grd001 [date]” Grade file to begin grading with.
To REVERT to a previous grade:
Set-Up > Grade…
-Select a grade file from the list
You are ready to start grading the sequence.
TAB: Show Storyboard Thumbnails
Scroll Storyboard: Middle-Drag
NEXT SHOT: Move Between Shots
(Right Side) Control: Move On frame forward
(Right Side) Alt: Move On frame forward
To Temporarily group shots
Right-Click to select
Press F to collapse to those shots
GREY DOT: Indicates changes have been made to a shot, but thumbnail is not updated.
Storyboard Thumbnail updates occur when:
-Storyboard Thumbnails are updated when each shot is loaded into the player
-By Pressing Shift+1
-By Going to Set-Up > Interface > Update Sotryboard.
ZOOM: Middle+Right Button+Drag
Click in Zoom Percent Field to reset Zoom.
ENTER: Hide Interface.
TAB: Hide Storyboard.
I-Button= Input View
O-Button = Result/ Output View (O)
P-Button = Print View (Rendered Media) Red X means no rendered media yet
M-Button = Matte View (F11)
S-Button = Still View (K)
L-Button = Load Still (L)
D-Button = Deliverable View
Q: Show LARGE Storyboard
ALT-1: Show Scopes (May need to pan image up to see them)
Bypass-Button = Turn off Grade
F1: Playhead A (Red)
F2: Playhead B (Purple)
F3: Dual View Toggle
F7: Display Multiview
F11: Show Matte
Note: Undo Only Works for Keyboard/ Mouse Changes (Not control surface)
Right+Click Any Field: Show Calculator
Bypass All: Shift+B
Paste Grade to Single Shot:
Control+Drag: To Drag a grade to another shot.
Paste Grade to Multiple Shots:
1) Right Click on all shots
2) Shift+Control+Drag: To Drag a grade to selected shots
Drag and Drop Single Shot:
-Control+Drag Shot to Another Shot in Storyboard
Drag and Drop Multiple Shots
-Right-Click to Select Shots
-Then Shift+Control+Drag Grade to your nearest selected shot.
S = Save current Grade
CTRL+Click: Reset Any Control
R: Reset Currently Selected Layer (Input, Sec, Output)
RR: Reset Entire Grade
Input: Primary Balance
Output: Look or Color Push
Secondaries: Qualifiers and Shapes
-Click to Select
-Right-Click to turn On or Off.
-Must be Turned on to be seen.
Inside: Enable Inside Shape (Default: ON)
Outside: Enable Outside Shape (Default: OFF)
On Grading Panels
-Hold down B Button while making adjustments
-Provides 1/5th Multiplier Precision Adjustment
Reference/ Clip Controls: Used to Modify the clip and reference values using the following sliders.
Used in Primary Output for Legalization
Black Clip: (Amount) Determines the extent to which values will be smoothed out in the shadows.
Black Reference: (Threshold) Defines the range of values in the shadows where the Black Clip will be effective.
White Clip: (Amount) Determines the extent to which values will be smoothed out in the highlights.
White Reference: (Threshold) Defines the range of values in the highlights where the White Clip will be effective.
Press Save: Save Grade to currently selected Bin
Double-Click Bin: Apply Grade Bin
Double Click Empty Bin: Completely reset a shot
Apply Grade to Multiple Shots
1) Right-Click to Select Shots (Blue Outline)
2) Shift-Double Click Grade Bin to apply the Grade
3) Right-Click Shots again to Unselect OR Selector > Clear All
K: Grab Still Frame
L: Toggle Still Frame
-R, G, B, L
Click on Image to create a reference point on the curve.
A = Add a new point at the cursor position.
Hue = Hue Curve
Light = Lightness Curve
L-S = Luminance Vs Saturation
RGB = Like Custom Curves in Resolve
1) Click Group
2) Click New
3) Click Define
4) Select Parameters to control
5) Right-Click on Shots to include (Orange/Yellow Outline)
6) Un-select Define
7) When you make a change to one, all shots will change.
-Click “C” Button (Next to Frame/Sec) To Collapse the group down to selected shots
-Make Adjustments to selected parameters and all shots will be adjusted.
Add a Shape
Drag in the Viewer
F11: Show Matte View
Drawing Freeform (Bezier) Geometries
AT: Auto-Tangent: Click a set of points to create shape (like Scratch).
FH: FreeHand: Click and hold mouse to draw a shape, release when done.
Right-Click to Turn the Shape into a Bezier Shape
To modify the tracking animation:
-Click AutoK (AutoKey)
-Modify shape where needed in each frame.
-Lustre will interpolate between your changes.
-Make sure to deactivate auto key
-Use Opacity to modify how strong the color grade is on the shape.
To Delete a Geometry (Other than reseting all)
-Click DEL GEOM
-Click Axis of Geometry to Delete
-Click Shape of Geometry to Delete
Clicking on a new shape will turn off DEL GEOM Button.
Press the tilde key (~) to switch to a schematic view of the axis hierarchy.
To connect one item to another, click and it drag to the intended child object.
To move an item, click in its centre and drag.
To break a link, drag a red line across the connection line.
Note: Use Solo mode in the timeline if you need to isolate a clip in a stack.
Select a Secondary Layer:
Use 1,2,3,4,5,6,7,8,9,0,-,= Keys
Activate Selected Secondary Layer
Use ‘ / ‘ Key
Select Secondary Layer Page
Cycle Through All Active Secondary Layers
Copy Shapes+Keyer to a new secondary
CRTL-Click on the new secondary
Copy Shapes+Keyer+GRADING to a new secondary
SHIFT+Click on a new secondary
Toggle Key Matte:
Use F11 Key
Go Back to Main Output
Use “O” Key
-Click on Color Picker Box
-Click or Drag over an area of your image
-Adjust your Key by dragging area of interest to refine key.
-Turn OFF Color Picker Box to hold key
-Click Tolerance + or –
-Click Softness + or –
SHOW: Show Diamond Keyer Controls
Click anywhere in the image to plot a black dot in the Diamond Keyer.
-This helps you to exclude color by reshaping the Diamond are to include the colors you need.
CACHING TO RAM:
-Go to the frame where you want to start viewing in real time.
-Specify looped playback of the current shot, the entire Storyboard, or between in and out points by clicking the Play Mode button.
-Enable Cache or press M.
The application renders the current frame and caches the result in memory. It continues forward through the shot or cut (depending on the state of the Play Mode button), caching each frame to memory.
-Click the Stop playback control at the frame where you want to stop caching. Otherwise, caching continues to the end of the shot or cut and then looped playback starts.
-Press Y Key
-RGB, Hue, LS Curves
-Key Clean/ Shrink
Inside/ outside Grades
Gamma, Contrast, Hue, Sat
Low, Mid, high
Softness, Color, Opacity
Key and Shape Blurs
-GPU only works on Progressive Projects.
-When GPU is Enabled Scopes no longer update during playback.
-GPU is disabled when any non-GPU features are required for the shot.
To apply a current grade to a new editorial version
-Save your current grade (S)
Set-up > Grade > New Version (To leave your old one alone)
Editing > Browse > Clear to clear the Storyboard.
Navigate to Folder with your new cut and drag it to the storyboard
This creates a new cut in the cut folder.
Now, you must reload your grade:
Set-up > Grade…. Highlight grade, Click Load to apply grade to new cut.
Editing > Browse, Highlight new cut, Change Cut.
The new cut is loaded and the current grade is applied to associated shots.
Go to Timeline, press Period (.) to update a thumbnail, or SHFT + . to update all.
If any shots do not look correct, verify your focus point is on the correct layer in Timeline.
Render > Local
Navigate to Beginning of timeline
Verify the following are selected:
-Heads & Tails
Click Set all to select all clips for rendering
Default Render Location: The Lustre Library in the Flame Collaborative Project
Change the render folder: Click Browse button (…)
Choose new render location.
-Default is Same as Scans
-Otherwise, unselect Same as Scans, and choose a format.
-Start: Begin Rendering
-Render Flag: Enable or disable for each shot.
-Set All: Add Render flags on all shots.
-Clear All: Clear Render flags on all shots.
-SCENE: Set Region to be rendered to entire Scene
-SHOT: Set Region to be rendered to single Shot
-FULL: Full Quality for final delivery
-HALF: Half Quality for proxies or dailies
P: Print View, to view rendered footage for QC.
Renders are attached to Grade Versions.
Changing grade versions changes the renders.
To Render a single shot:
-Save Grade Version
-Render > Local
Navigate to shot, Click Render Flag.
Click Start. That shot’s render will be overwritten.
EXPORTING A MOVIE
Render > Export
Choose Media Origin:
One Sequence: Current Sequence Grade
Source Grade Renders: If you have rendered to DPX
Original Media: Current Sequence without Grade
Scene: Entire Scene
Shot: Single Shot
Video File Format:
Choose File Container Type (QT, MXF, Etc)
Choose Compression Type: (Uncomp, DNxHD, DVCProHD, etc)
Choose Audio File Format: (AIFF, Wave, Etc)
Choose Audio Compression: (Alaw, Linear, etc)
Or Choose From a Render Template:
Select Destination: Click (…) to choose render folder
-Enter File Name
-Choose a Token to generate a name from various parameters